对对碰规则
一• 游戏界面
二. 概述
游戏在 8 × 8 格子的游戏池中进行。每个格子中有一个棋子。鼠标连续选中两个相邻的棋子,它们的位置会互换,互换后如果横排或竖排有 3 个以上相同图像的棋子,则可以消去这三个棋子,并得分。
三• 基本规则
交换
玩家选中相邻(横、竖)的两个棋子,则这两个棋子的位置发生互换,如果互换成功则消去棋子,否则取消位置交换。
消去
玩家选择两个棋子进行位置互换,互换后如果横排或竖排有 3 个以上相同的棋子,则消去这几个相同的棋子,如果互换后没有可以消去的棋子,则选中的两个棋子换回原来的位置。消去后的空格由上面的棋子掉下来补齐。每次消去棋子玩家都能得到一定的分数。
连锁
玩家消去棋子后,上面的棋子掉下来补充空格。如果这时游戏池中有连续摆放(横、竖)的 3 个或 3 个以上相同的棋子,则可以消去这些棋子,这就是一次连锁。空格被新的棋子填充,又可以进行下一次连锁。每次连锁会有加分。
重排
玩家已经不能消去任何棋子时,将清空游戏池,用新的棋子填充。
胜利条件
游戏中玩家可以组队,游戏的胜负以队为单位。每个队的分数是队员的分数之和。每种房间有个获胜分数,例如 1 000 0 分,则哪个队先得到 1 000 0 分就获胜,其余的队按得分多少排序。
玩家强退、逃跑、断线算失败。
赛跑模式
游戏比赛用赛跑来表示,每个队的分数就是他跑出的距离,在右上角地图中有起点、终点,每个队的彩色圆点会在跑道上标明离终点的远近。
四• 道具说明
1.游戏中会在各种棋子上随机生成道具,消去该棋子就能得到上面的道具。
2.游戏中得到的道具放入下面的道具栏左边
3.道具栏操作
每个玩家信息左边都有一个数字(座位号),自己始终是“ 1 ”。如果您想对谁使用道具,只需要按键盘上的“ 1 、 2 、 3 、 4 ”键,就可以对相应的玩家使用排在最左边的道具。每个道具只能使用一次,适用后消失。
按 ”D” 键可以删除左边第一个道具。
按“ S ”键将左边第一个道具移动到最后面去。
4.道具介绍
5.特效道具
道具栏的右侧存放特效道具。
直接点击后即可使用。
五• 消去棋子得分
每次消去棋子都可以得分,新落下来的棋子自动消去后也可以得分。
六• 积分和等级
两个队: - 12 (第 2 名)
三个队: - 12 (第 3 名),- 6 (第 2 名)
四个队: - 12 (第 4 名),- 6 (第 3 名),- 4 (第 2 名)
强退、逃跑、断线: - 12
胜方玩家平分所有失败玩家所应扣的分数。
每局比赛的队伍数目以结束时的情况为准,中途逃跑的玩家所扣的分归胜方。
对对碰的等级有不同的对应称呼,如下所示:
玩家等级 积分要求 玩家称号
1 〈 25 初学者
2 25 宝石爱好者
3 50 宝石爱好者★
4 100 宝石匠学徒
5 150 宝石匠学徒★
6 250 宝石工匠
7 450 宝石工匠★
8 800 珠宝鉴定专家
9 1100 珠宝鉴定专家★
10 1500 财务专员
11 2000 财务专员★
12 3000 珠宝世家
13 5000 珠宝世家★
14 10000 国政大臣
15 20000 国政大臣★
16 30000 宝石之子
17 60000 宝石之子★
18 100000 宝石之王
19 150000 宝石之王★
20 2000000 神之手
Rules for Twin Switch
I. Game interface
II. General
The game is played in the game pool composed of 8 × 8 blocks. Every block has a piece. Select two adjacent pieces consecutively by mouse, which will result in the mutual replacement of the two. Upon the replacement, if 3 pieces or above with the same pattern line up adjacent horizontally or vertically, clear these pieces to score.
III. Basic rules
Mutual replacement The player selects two adjacent pieces (horizontally or vertically), resulting in the mutual replacement of the two. If the mutual replacement goes smoothly, clear the pieces. Otherwise cancel the replacement.
Clear After the player selects two pieces for mutual replacement, if 3 pieces or above with the same pattern line up adjacent horizontally and vertically, clear these pieces. Otherwise, the two pieces will return to their formal positions. The blank left by the clearing will be refilled by the next piece falling from above. By clearing pieces anytime the player can reach some scores.
Interlocking Upon clearing pieces, any blank left will be refilled by the piece falling from above. If there are 3 pieces or above with the same pattern arranged adjacent (horizontally or vertically) in the game pool, clear these pieces, which is called an interlocking. After the blank is refilled by the new piece, another interlocking may be made. Each interlocking will bring more scores.
Reset Given that the player can by no means find any pieces to clear, clear the game pool which then shall be refilled with new pieces.
Winning conditions Players can build their own teams which are to compete with each other as different sides in the game. The score of each team is reached by adding up those of all its members. A certain winning point is set for every room. For example, 10,000, and then the first team to reach 10,000 is considered the winner while other teams are ranked based on their scores.
Should the player force to exit, escape or get disconnected, he shall lose the game.
Racing mode The game is signified with a racing competition and the score of each team represents the distance it has run. On the map at the upper right you can find departure and end points as well as the colorful spot representing each team from which to the end point the distance is indicated clearly along the track.
IV. Instructions on game items
1. In the game items will be generated randomly on pieces, which can be obtained by clearing these pieces.
2. The items obtained in the game shall be placed on the left side of the following item column.
3. Operation on the item column A certain number (seat number) is displayed on the left of the information of each player who is constantly represented with “1”. If you want to apply items to other players, press the keys of “1, 2, 3 or 4” on the keyboard, which can enable your application of the first item on the left to the corresponding player. Every item can be applied only once and will disappear after the application.
Press the key of “D” to delete the first item on the left.
Press the key of “S” to move the first item on the left to the very last.
4. Items introduction
5. Special effect items The special effect items are kept on the right side of the item column.
Click them for application.
V. Clear pieces to score
You can score not only by clearing pieces and but also if the newly-falling piece is cleared automatically.
VI. Score and rank
Two teams: - 12 (the second)
Three teams: - 12 (the third), - 6 (the second)
Four teams: - 12 (the fourth), - 6 (the third), - 4 (the second)
Forced to exit, escape, disconnection: - 12
The players on the winning side are to equally share the score which should be deducted from all players on the losing side.
The number of teams shall be counted at the end of each round of game. And the winning side is to retain the score deducted from the players having escaped before the end of the game.
Different titles are given to the corresponding ranks in Twin Switch as follows:
Rank of player
Requirements for score
Title of player
1 〈 25 Novice
2 25 Gen lover
3 50 Gem lover★
4 100 Lapidary apprentice
5 150 Lapidary apprentice★
6 250 Lapidary
7 450 Lapidary★
8 800 Lapidary connoisseur
9 1100 Lapidary connoisseur★
10 1500 Financial controller
11 2000 Financial controller★
12 3000 Jewellery family
13 5000 Jewellery family★
14 10000 Chancellor of State Affairs
15 20000 Chancellor of State Affairs★
16 30000 Son of Gem
17 60000 Son of Gem★
18 100000 King of Gem
19 150000 King of Gem★
20 2000000 Hand of God
博客日历 



