目录:
一.游戏窗口说明
二.游戏规则
三.操作说明
四.道具说明
五.积分规则
六.常见问题
一.游戏窗口说明
1 游戏窗口如下图所示
2 标题栏
标题栏:显示游戏客户端版本号及房间信息
最小化按钮:将游戏最小化
最大化按钮:切换游戏正常 / 全屏模式
关闭按钮:关闭游戏(当游戏在进行中时弹出逃跑提示)
参数设置按钮:自定义键位设置、开启 / 关闭音效
快速帮助按钮:弹出游戏快速说明页面
3 玩家信息栏
信息栏显示玩家座编号、昵称、积分和等级(玩家只能看见自己的积分情况)。以颜色区分玩家组队情况(红色:红队,蓝色:蓝队,黄色:黄队,绿色:自由人)
4 游戏区
游戏区将显示玩家 QQ 秀形象:游戏开始前玩家形象以黑白形式显示,举手后以彩色形式表现,游戏开始后以黑白半透明形式显示。
游戏开始后游戏区将显示玩家目前游戏情况,玩家自己可以看到已落下的方块和正在落下的方块,旁观者和其他游戏者界面则只能看到已落下方块,看不到正在下落的方块。
方块落到底后表以闪光形式表现,消层时以爆炸粉碎效果显示。
5 next 区域
next 区域显示即将落下的下一块方块,和下下块方块。即将落下的第二块方块以灰色形式显示。
6 道具栏
道具栏显示玩家所获得的道具
7 道具说明栏
道具说明栏显示玩家获得的第一个道具(道具栏最左端)的简要说明,进攻性道具以红色文字显示,防御性道具以蓝色文字显示。
8 组队按钮
按下队伍相应按钮表示加入该队伍,当服务器收到组队信息并成功将玩家加到该队后会将组队的其他按钮弹起。(如果与服务器失去联系,则任意组队按钮都有可能被同时按下,等收到服务器的确认组队信息后,其他按钮会弹起。)默认状态下玩家为自由人队(自由人与自由人之间是对立的,与其他的组队也是对立的)。在游戏中时这些按钮为灰色,游戏结束允许选队时才亮起(旁观者界面也为灰色)。
9 开始按钮
选择好队伍后(或者默认为自由人队)按开始按钮开始一局游戏。在游戏中开始按钮为灰色,游戏结束后允许开始新的游戏时该按钮亮起。
10 聊天框
聊天框只支持文字的输入和发送。按回车或者点击“发送”按钮可以把聊天文字发送出去。当焦点在游戏区域时聊天框无法打字,反之当焦点在聊天框时,游戏无法操作。可以用鼠标点击来切换游戏焦点。
二.游戏规则
游戏为对战型俄罗斯方块,玩家依靠自己消层和使用道具来打击对手。当玩家游戏池中的砖块累积到顶端时游戏失败。
游戏以组队形式提高乐趣,同一队玩家全部失败则该队失败(自由人自己属于一队,不和其他自由人组队),失败队伍扣除相应分数。唯一剩下的一队将成为获胜队,获胜队将平分其他玩家失败所扣除的所有分数。(当玩家失败,但是他所在的队伍还未失败时将暂时不返回该玩家名次,等该队全部结束游戏后结算其分数。若玩家在结算分数前离开游戏,则扣除玩家最高分数 12 分)。
玩家消层后,将对与其不同队的所有玩家造成伤害。 一次消四层则对其他玩家加三层,一次消三层则对其他玩家加两层。
玩家可以使用道具对对手进行伤害或者对队友进行援救,游戏道具分为红色(攻击)和蓝色(防御)两种,目前共 9 种。红色为:加一层,加两层,加三层,加速。蓝色道具有:减一层,减两层,减三层,屏幕上砖块全消,减速。
三.操作说明
游戏界面上的按钮以鼠标操作
键盘 [ 左、右 ] 用来控制落下砖块的左右移动
键盘 [ 下 ] 用来控制砖块加速下落
键盘 [ 上 ] 用来控制砖块变形
键盘 [ 空格 ] 用来控制砖块直接落到底
键盘 [1-6 (大键盘) ] 用来对指定座位的玩家使用道具(玩家座位号在玩家信息栏有显示)
键盘 [s] 用来切换道具,将所有道具依次往右移动一格,最右边的道具移动到最左边
(以上的键位设置是游戏默认的设置,您也可以按自己的习惯随时更改。)
四.道具说明:
道具分为红色(攻击)和蓝色(防御)两种
红色:
加一层 ,在被使用者的游戏池中从底部起增加一层方块。
加两层 ,在被使用者的游戏池中从底部起增加两层方块。
加三层 ,在被使用者的游戏池中从底部起增加三层方块。
加速 , 使被使用者的方块下落速度加快 20 秒。
蓝色:
减一层 ,在被使用者的游戏池中从底部起减一层方块。
减两层 ,在被使用者的游戏池中从底部起减两层方块。
减三层 ,在被使用者的游戏池中从底部起减三层方块。
减速 , 使被使用者的方块下落速度减慢 20 秒。
全消 , 把被使用者的游戏池清空。
玩家进行消层时会在游戏池底部随机的产生道具,当玩家将含有道具的层消掉后会得到这些层所包含的道具。(每行仅能含有一个道具)
五.积分规则(等级)
失败方按照游戏队伍数目和失败玩家的名次,扣分如下:
两个玩家: - 12 (第二名)
三个玩家: - 6 (第二名) , - 12 (第三名)
四个玩家: - 6 (第二名) , - 6 (第三名) , - 12 (第四名)
五个玩家: - 6 (第二名), - 8 (第三名), - 10 (第四名), - 12 (第五名)
六个玩家: - 6 (第二名), - 8 (第三名), - 10 (第四名), - 12 (第五名), - 12 (第六名)
胜利方玩家平分所有失败玩家所应扣的分数。
注意:当有玩家失败时,如果该玩家所在队已经全部失败,则玩家界面显示其应该扣的分数(按上表)。如果玩家所在队伍还有人未失败,则暂时不显示玩家分数和名次,如果此时玩家离开游戏,则扣除12分。
如果玩家胜利,或者玩家所在方胜利,获胜方平分其他玩家所应该扣除的分数。
玩家按照积分划分为以下等级:
学徒=0
雇佣工人=25
泥土工人=50
砌墙工人=150
建筑队长=300
建筑师傅=500
建筑工头=700
建筑工头★=900
制图工程师=1100
制图工程师★=1400
见习工程师=1700
见习工程师★=2100
助理工程师=2500
助理工程师★=3100
工程师=3500
工程师★=4100
建筑艺术家=4700
建筑艺术家★=5500
房屋设计师=6200
房屋设计师★=7200
高级设计师=8200
高级设计师★=9200
名誉设计师=10000
名誉设计师★=11000
设计总监=15000
设计总监★=20000
皇家建筑师匠=50000
神匠=100000
巧夺天工=500000
鬼斧神工=1000000
Contents:
I. Instructions for the game window 2. Rules for the game 3. Instructions for operation 4. Instructions for items 5. Rules for scoring 6. FAQ
I. Instructions for the game window
1. The game window is shown in the following figure
2 Title bar Title bar: to display the game client’s version number and room information Minimize button: to minimize the game window Maximize button: to switch the game between normal / full-screen modes Shutdown button: to shutdown the game (to pop up the escape message in the course of game) Button of Set Parameters: to customize the setting of keys and turn on/off sound effect. Button of Quick Help: to pop up the page of brief message on the game.
3 Player’s information column The information column shows the player’s seat number, nickname, score and rank (A player can only see his own score). Teams of players are differentiated by colors (red: red team, blue: blue team, yellow: yellow team, green: free man)
4 Game area The player’s QQ show image will be displayed in the game area, in black and white before starting the game, in color after raising hand, and in black and white and semi-transparency after the start of game.
After the start of game the current status of the player’s game will be displayed in his game area, in which the player can see his blocks both having fallen and falling while onlookers and other players can only see the former in their own interfaces.
When the block falls to the bottom, it will be displayed in flash. And when the layer is cleared, it will be displayed in explosion.
Next area In the next area are displayed the next block to fall as well as the next next block to fall. The next next block to fall is displayed in gray.
6 Item column In the item column is displayed items obtained by players.
7 Item information column In the information column is displayed the brief information about the first item (the first on the left of the item column) obtained by the player, in red font for the aggressive item and in blue font for the defensive item.
8 Teaming-up button Join a certain team by pressing the corresponding button. After the server receives the application for joining and succeeds in including the player into the team, the other teaming-up buttons will be released. (If the server is unavailable, it is likely that any of the teaming-up buttons will be pressed simultaneously. The other buttons will not be released until the confirmation of the joining is received from the server. )By default the player will be considered a free man (free men compete not only with each other but also with other teams). In the course of the game, these buttons remain gray, which will lighten after game over to allow players to select teams (In onlookers´ interface, these buttons also remain gray).
9 Start button After selecting a team (or acting as a freeman by default), press the Start button to start a round of game. In the course of the game, the Start button remains gray, which will lighten after game over to allow players to start a new round.
10 Chatting box The chatting box only supports to input and send text. Send out the chatting text by pressing the Enter key or click the “Send” button. When the focus is on the game area, no words can be input in the chatting box. On the contrary, when the focus is on the chatting box, no action can be done in the game. Click with mouse to switch the game focus.
II. Rules for the game
The game is a competitive Terris Match. And the player can attack others by clearing layers and applying items to others. Provided that the player’s blocks pile up to the top of the game pool, he will lose the game.
Teamwork brings more fun to the game. If all players of a team lose the game, so will the team (a free man makes his own group, not to team up with other free men), whose scores will be deducted in a corresponding number. The only team playing to the end will be considered the winner, whose members will equally share all the points deducted from other losing players. (Provided that a player loses the game but not all his team members, his rank will not be displayed for the time being. It is after all members of his team finish the game that his score should be re-counted. If the player exits the game before his score is to be re-counted, deduct 12 points from his score. )
By clearing layers, the player can bring damage to all the players of teams different from his own. By clearing four layers, the player can add three layers to other players; by clearing three layers, add two layers.
The player can apply items to bring damage to his rivals or give help to his team players. Currently there are 9 items, divided into two groups, the red (aggressive) and the blue (defensive). The red items: Add a layer, two layers, three layers and Accelerate. The blue items: Deduct a layer, two layers, three layers, Clear all blocks on the screen and Decelerate.
III. Instructions for operation
Click with mouse the buttons in the game interface Keyboard [Left, Right] to control the horizontal movements of falling blocks Keyboard [Down] to control the acceleration of falling blocks Keyboard [Up] to control the transformation of falling blocks Keyboard [Space] to control blocks falling to the bottom without any interval Keyboard [1-6 (keyboard)] to apply items to the player in the designated seat (the player’s seat number is displayed in his information column) Keyboard [S] to switch items, moving all items a block rightward with the right-most to the left-most.
(The above keys are set for the game by default. You can also customize them at any time.) )
IV. Instructions for game items:
The items are divided into the red (aggressive) and the blue (defensive).
The red:
Add a layer , to add a layer at the bottom of the affected player’s game pool.
Add two layers , to add two layers at the bottom of the affected player’s game pool.
Add three layers , to add three layers at the bottom of the affected player’s game pool.
Accelerate , to accelerate affected player’s falling blocks by 20 seconds.
The blue:
Deduct a layer , to deduct a layer at the bottom of the affected player’s game pool.
Deduct two layers , to deduct two layers at the bottom of the affected player’s game pool.
Deduct three layers , to deduct three layers at the bottom of the affected player’s game pool.
Decelerate , to decelerate affected player’s falling blocks by 20 seconds.
Clear-all , to clear affected player’s game pool.
In the course of clearing layers, the player may find items appearing randomly at the bottom of the game pool. By clearing the layers containing items, the player can obtain them. (Each layer can only contain a piece of item)
V. Rules for scoring (rank)
Based on the number of game teams and the ranks of losing players, the loser’s score shall be deducted as follows:
Two players: - 12 (the second)
Three players: - 6 (the second), - 12 (the third)
Four players: - 6 (the second), - 6 (the third), - 12 (the fourth)
Five players: - 6 (the second), - 8 (the third), - 10 (the fourth), - 12 (the fifth)
Six players: - 6 (the second), - 8 (the third), - 10 (the fourth), - 12 (the fifth), - 12 (the sixth)
The players on the winning side are to equally share the score which should be deducted from all players on the losing side.
Note: Provided that a player loses the game and so do all other members of his team, in his interface shall be displayed the points which shall be deducted from his score (based on the above form). However, provided that some of his team members have not finished the game yet, the player’s score and rank will not be displayed for the time being. If the player exits the game at this time, deduct 12 points from his score.
If the player or his team wins the game, the winning players shall equally share the points which should be deducted from losing players.
Based on scores, players shall be ranked as follows:
Apprentice=0 Seasonal laborer=25 Construction worker=50 Bricklayer=150 Construction captain=300 Construction master=500 Construction foreman=700 Construction foreman★=900 Drafting engineer=1100 Drafting engineer★=1400 Practice engineer=1700 Practice engineer★=2100 Assistant engineer=2500 Assistant engineer★=3100 Engineer=3500 Engineer★=4100 Architectural artist=4700 Architectural artist★=5500 Building designer=6200 Building designer★=7200 Senior designer=8200 Senior designer★=9200 Honorary designer=10000 Honorary designer★=11000 Designing director=15000 Designing director★=20000 Royal architect=50000 Supreme craftsman=100000 Unearthly artisan=500000 Divine artisan=1000000VI.
博客日历 



